rausch::abstand
rausch::abstand is an Audio Racing Game, it was developed in the course of my Mediatechnology and Design study as semester project. We used C++ with the power of the Object-Oriented Graphics Rendering Engine (OGRE).
Video
Team
- Project Supervisor
- Jeremiah Diephuis
- Project Leader
- Benjamin Fellner
- Audio Programming
- Bernhard Hampel-Waffenthal
- Programming
- Peter Grassberger
- Jakob Zillner
- Interface Design
- Benjamin Fellner
Info
- Programming Language
- C++
- Engine
- OGRE
Links
- Source: Bitbucket Page